Kris, as he is wont to do, told me what I should be doing next.
He suggested a four-day curriculum. Maybe more, give or take. It resonated.
Ballparking here, just speculating:
Introduction day- same as my regular basic seminar.
The basic seminar is an intro. In eight hours we cover safety; the basic drills; fighting to the goal; elements (Legal/ethical, Violence Dynamics, Avoidance and de-escalation, Counter-ambush, Breaking the freeze, and Aftermath) of self defense-- with extra lectures on both self-defense law and violence dynamics; Usually power generation and blindfolded infighting.
Like we've done at Oakland and Seattle and will do in Boston in a week:
Groups; ground movement and ground brawling; environmental fighting; dynamic fighting; sometimes close range weapons defense; then scenarios with peer juries where the students have to explain choices legally and tactically.
Those are as far as I've gone. The rest?
Conflict Communications could easily be a whole day. The real bones of where conflict comes from and how to manipulate the social piece.
I'd love to include the DreamTeam: three days of lessons on observation and violence taught by people who lived the need.
I'd have to break down how many hours would go into what I call the building blocks: Power generation; targets; strike conformation; inside strikes; grappling movement; grappling from the ground; locks; takedowns; neck attacks (bone, air, blood); entries; leverage points; core fighting; core defense; spine manipulation; pain; MPDS and effects and actions paradigms... how many more, really? Are there any of these I can cut down? Each takes less than an hour.
A class on teaching methodology. How to use the tools, what the tools are for. Finding glitches. Pushing over the edge (ethics and dangers). Proper scenario design and debriefing. Teaching students to teach themselves. Teaching students versus teaching material... others?
The big list of Principles, the things that make all other things work.
Possibly a companion talk on Concepts or even mindgames, ways to think and how to discuss mental processes that are outside of the common frame(s) of reference.
There's enough there to keep me busy for awhile, ya think?