Traveling seminars are usually weekends, and it makes sense to batch them, like three UK weekends over 16 days (plus travel time, and maybe a day to reset the internal clock). But that leaves the weekdays as big sinks of unused time. Garry and Dan decided to remedy that this trip. Dan scheduled things at St. Andrew's and it seems some college students can handle an all-day seminar during regular class times (imagine my old man voice saying, "Kids these days!") Not a problem.
Garry's were evening classes, so working people could make them. Three hour slots in London, Gate's Head, Wirral, Doncaster and four hours (later today) in Coventry.
Most of my lesson plans center around eight hours. It's the minimum to get a taste of the pieces, in my opinion. Almost everything in those eight hours is centered on understanding the question (What will I face? What are the elements of attack?) and gathering information-- how to see and evaluate not only what the threat is doing but your own trained mechanical inefficiencies. A second eight hours can go into the mechanics of efficient brawling. But at three hours something must be left out, and it must be made clear how incomplete the training is AND that can be hard when the attendees have never had that type of information in that volume before. Things can feel more complete than they can possibly actually be.
Anyway, how to train is often on my mind. But given a new problem, you learn new things.
One thought right away, and this feeds back to my secret intention with the Joint Locks video:
The best way for teaching is almost never the best way for learning.
It's an endemic belief in bureaucracies that training must be consistent and measurable. It is far more important to be able to objectively evaluate a student in a skillset than whether that skillset works. That's how bureaucracies measure 'fair' and bedamned to those who wind up bleeding.
It's not just soulless organizations, either. It's a staple of martial arts instruction as well. Any kind of force skill will be applied in a chaotic situation. It will be messy. Everything affects every other thing. Your ability to play in the margins, to use the chaos and mess is a big part of your survival skill. But it's hard to train, and for the ego-bound instructors, the prospective of losing to a student (and if you teach them to think sideways, you will lose sometimes) is a huge threat. It's hard to teach, so many instructors teach the easy stuff, not the good stuff.
And the way of teaching. The easy way of teaching is to break things down into manageable chunks. If I can pick out the eight steps to that wristlock, I can teach those eight steps. I can tell whether the student is doing each of those eight steps correctly. I can correct the student, which makes me feel like a teacher. And in the end, the student only has to remember those eight steps (and we're all good at remembering sequences, right?) and apply them and everything will be fine...
But it won't, because the student will need to access the memory part of the brain, which is slow and nearly useless in a force incident. The student will hesitate because that's what being constantly corrected makes people do. The ritual of the eight steps, consciously or not, sets an expectation for a very specific set-up that the bad guy may not be willing to provide. And it's not eight steps to success but eight chances for failure, since if any of the steps fail, they all do.
Some of the keys, and I'm a long way from finding them all:
- Getting the information in the right level of detail to actually use. Nothing to memorize, but not so vague as to be useless
- Match the skill to the correct part of the brain. Fighting has to be noncognitive, so there's no point in getting intellectual about it. Get intellectual about perfecting your training, though.
- Teaching in the right modality. And testing, too. Fighting is inherently kinesthetic, not visual. We knock people down, we don't impress people unconscious.
- Make it fun. Force is an inherently unfun subject, but all animals learn through play, everyone moves more efficiently when relaxed, and people learn better and to a deeper level of the brain when they enjoy the process.
- Play. Related to above, but there is no way to script a complex answer to an unknown problem. The only way to get good at any complex skill intended for a chaotic environment is to play. And there's a lot in this, because the game has to be very well designed to teach the right things, and the student must be carefully prepped not to read too much into it.
- Whatever you teach must agree with the student's world. The wording on this is tough. Generally, assume that your students are intelligent adults with their own experience of the world. So if you say or teach something that contradicts their knowledge of the world, they will either doubt the rest of what you say (which is bad) or they will reject their own experience (which is much worse.)
Enough for now. Time to go to Coventry.