Just trying to clear up some language here.
There are three very different things that tend to get called scenario training. Maybe more, but I can only think of three right now. They have almost nothing in common. They all have some value. They all have some weaknesses and problems.
The first I call "situationals." These are the short 'what if' questions. What if you're attacked at a urinal? How do you fight out of a crowd? Someone jumps you on the stairs, what do you do? They can be fun training, and intense. But intensity is something the instructor always has to worry about. Not because of danger (though brawling on stairs has obvious safety issues). Because anything that feels intense, any training that gives the student some adrenaline, will feel more real to the student than other forms of training. And if the situation or the solution has artificiality--and it will-- the student will still learn the lessons hard even if the lessons are wrong.
The value in situationals, if you are careful, is that it allows you to work some stuff out. To find some tools (like shoulder slams using the handrail on the stairs). The problem is that they will always be pieces. I firmly believe that most bear hug escapes come from this kind of brainstorming, and they fail miserably because the people envisioning the escapes somehow missed that bear hugs almost never come into play to immobilize, but to throw people into things and any escape must work with your feet in the air.
Situationals will almost always miss context.
They are also a hotbed for stylistic inbreeding. Inbreeding-- you have a good technique so I come up with a counter so you modify your technique so the counter doesn't work so I come up with a modified counter so it does work so you modify your technique again... in two or three iterations of this we are using techniques that don't exist outside our inbred little training hall and have counters that apply nowhere in the real world.
In situationals, you have to be sure that the people giving the problem (uke) are acting natural, not adapting to the solution. The best tactic I've found for fighting out of groups, for instance, is not to fight. It's a wedge and swimming motion that gets you out of the circle or through the mass quickly with relatively little damage. But it predicates either on a group trying to put the boot to you or a panicked crowd. When the group starts to prioritize immobilizing first, the swim is neutralized... but, with the exception of one team prison shanking, I haven't seen that in the wild.
The second type of scenario training I learned as "The Sharpness Exercise" (translated). Hogan's Alley, basically. You give the operator or team a reason to run a maze-- officer down at the end, 911 call from a kid hiding from intruders somewhere in the house... different things for different agencies in different parts of the world. As they run the maze, they will be presented with problems-- booby traps, ambushes, different threats requiring different levels of response, and innocent people as well.
Done well, Sharpness is a great exercise for adapting on the fly, for using your whole range of force options, and for practicing judgement and articulation. It takes a little more equipment and prep than situationals, but a lot less than full blown scenarios.
I've seen this exercise go very badly when the instructor was trying to make a point about how dangerous the world was. Everything was booby-trapped, every hostage you rescued was actually a bad guy with a concealed gun, the other guy in uniform was an imposter and assassin... I played for one of these at the academy years ago when I was young and stupid and couldn't tell intense training from good training. That Hogan's Alley made the officers so paranoid that they were useless on the job until after they got over it.
Full-blown scenario training is difficult and expensive. It requires armor. It requires an environment, either a real place or a modular training space. You want simunitions if you're teaching professionals. An absolute minimum of a three-man team (Facilitator, Safety Officer and at least one Role Player). The safety protocols must be detailed and must be enforced. It's not easy to do, even harder to do well.
On the plus side, scenarios are ideal for practicing judgment in tandem with skills. They allow you to test and work everything from tactics to emotional growth. They find holes and glitches like no other training. There's a big chapter on them in the Drills manual.
On the downside, they are very difficult to do well and safely. Safety runs from the hazards of a nearly full-contact fight (armor helps, but it's not perfect) to the environment (anything from rusty nails to a gaping hole where a staircase used to be) to pure negligence (about once a year someone gets lazy or complacent on the safety protocols and a live weapon shows up in a scenario.)
And, if the scenario designer, Role Player or Facilitator are ignorant or ego-driven, scenarios can ruin a student. If the training team decides to "be tricky" or "be challenging" that means "be artificial" and they will teach untruth and, under the adrenaline of a scenario ingrain that untruth hard. If they don't understand criminals, the student can't learn what works and what doesn't, only what works or doesn't when dealing with poor actors. If the RP or Facilitator need to win, to prove that they are better or tougher or more tactically sound than the student, they will, consciously or not, punish the student for any solution that is better than the one they envisioned.
Sunday, June 15, 2014
Saturday, June 07, 2014
Time
"The thing that strikes me in this whole class is that you think about time very differently than anyone I've ever known."--- Student in a class for writers. From memory, not an exact quote.
Humans don't think about what we think about. And even more rarely think about how we think. I was told long ago that breathing and walking were two things that everyone does but few do well because they breathe and walk without thinking about it. Unconscious skills don't get developed. I think I can add communication to that list and a bunch of other things.
And now time.
It's not special-- I think everyone who does emergency work thinks about time this way. So I didn't know it was rare.
Apparently, most people envisage time, if they think of it at all, as this medium in which things happen. We live our lives in time. We move through time. They think of time (or fail to think of it) the way fish think or fail to think about water.
For fighters, time is a resource, an extremely limited resource. Everything takes time, and time spent doing one thing (prepping equipment) cannot be spent doing something else (developing a tactical plan).
Time can be given, taken or stolen. It can be wasted. The scary man reaches under his jacket and you think he might be drawing a weapon but you want to be sure... You've given him time. And wasted your own. And put a cognitive mechanism in place ('I want to be sure' which means 'I want to be consciously sure') that guarantees you will use data inefficiently and waste more time at each step.
If I press, the threat has to make a decision, usually a hasty one. If I don't press, the threat will use his time-- to observe or plan or move or...--and how he uses that time will tell me who he is.
You can make people think that time exists when it does not. We frequently used a fake count down before a cell extraction.
The ability to understand and use discretionary time is the hallmark difference between a pro and a rookie. If there is time to think and plan and communicate, the pro does so, the rookie rushes. The pro spends the time wisely. When there is no longer time to think, when the door bangs open or something shiny flashes at your belly, the pro doesn't waste time thinking, he or she moves...and often the rookie tries to think or plan or get some detail of information, trying to spend time he doesn't have.
Infighters process time and space at another level. Close is fast. Time is distance and at that range you have damn little of either. In addition, anything you do potentially changes everything. A slight pressure with your knee can change the vector of an incoming strike and the location of the threat's head, for instance.
This is the part I'm struggling to describe. In a close brawl or doing infighting randori at a decent level of skill, time ceases to be linear. Something that objectively, on video, would be a sequence of action is all one thing. It feels like it happens in chunks. A lot of it is simultaneous, you can pop the knee while clotheslining the jawline, but the things that led there and the things that follow and anything the threat does or fails to do... those all seem part of a whole that teleported into existence as a complete object.
Sorry for the tortured metaphors. This is really hard to describe. And it gets worse, because the threat isn't part of the equation. Not at the time level. When it's go, you're both on it. And if you have to see what the threat does in order to decide what you will do, you're behind the curve and will never catch up, not at this range. He has his chunk of time and will do things with it. You have your chunk of time and will do things with it. But cognitively, for infighters, those chunks don't intersect.
There's also a common assumption about time. It's subconscious, but it really changes the affordances. When people fight, it's a form of communication. Basically a conversation with fists and boots. Many good fighters are taken out in an assault because they subconsciously follow the conversation pattern-- Fighter A does something and fighter B reacts and fighter A reacts... and in this pattern there are tiny pauses (a bad fighter waits for the pauses, a good fighter creates them) that signal whose turn it is.
This subconscious assumption of shared time isn't true. Reliably you can take someone out-- take 'em down, spin them prone and cuff them quickly and safely if you do it fast and decisively. Not because you're that good or the technique is that good. If you act without the expected pauses, people working under the shared time illusion are subconsciously waiting for you to signal their turn to respond. Reading this, that sounds esoteric and intellectual, but it's the best description I have of the difference between the force incidents that turned into fights and the ones (some of which were objectively more dangerous-- weapons, etc.) which just ended in a heartbeat.
But that shared time is illusion. We don't have time in a fight. I have time and you have time. If you are waiting for a pause, you aren't using your time and become meat. And your ability or choice to use your time and how you will use it can and should (maybe) be completely independent of what I do with my time. Unless, of course, you are manipulating my time.
Not sure I can really explain this. Grapplers have a completely different understanding of moving a body than strikers, and it's so subconscious it is really hard to explain simple things, like "make your hands sticky" to people who don't know the feel. It's kind of the same way with infighting and time.
Humans don't think about what we think about. And even more rarely think about how we think. I was told long ago that breathing and walking were two things that everyone does but few do well because they breathe and walk without thinking about it. Unconscious skills don't get developed. I think I can add communication to that list and a bunch of other things.
And now time.
It's not special-- I think everyone who does emergency work thinks about time this way. So I didn't know it was rare.
Apparently, most people envisage time, if they think of it at all, as this medium in which things happen. We live our lives in time. We move through time. They think of time (or fail to think of it) the way fish think or fail to think about water.
For fighters, time is a resource, an extremely limited resource. Everything takes time, and time spent doing one thing (prepping equipment) cannot be spent doing something else (developing a tactical plan).
Time can be given, taken or stolen. It can be wasted. The scary man reaches under his jacket and you think he might be drawing a weapon but you want to be sure... You've given him time. And wasted your own. And put a cognitive mechanism in place ('I want to be sure' which means 'I want to be consciously sure') that guarantees you will use data inefficiently and waste more time at each step.
If I press, the threat has to make a decision, usually a hasty one. If I don't press, the threat will use his time-- to observe or plan or move or...--and how he uses that time will tell me who he is.
You can make people think that time exists when it does not. We frequently used a fake count down before a cell extraction.
The ability to understand and use discretionary time is the hallmark difference between a pro and a rookie. If there is time to think and plan and communicate, the pro does so, the rookie rushes. The pro spends the time wisely. When there is no longer time to think, when the door bangs open or something shiny flashes at your belly, the pro doesn't waste time thinking, he or she moves...and often the rookie tries to think or plan or get some detail of information, trying to spend time he doesn't have.
Infighters process time and space at another level. Close is fast. Time is distance and at that range you have damn little of either. In addition, anything you do potentially changes everything. A slight pressure with your knee can change the vector of an incoming strike and the location of the threat's head, for instance.
This is the part I'm struggling to describe. In a close brawl or doing infighting randori at a decent level of skill, time ceases to be linear. Something that objectively, on video, would be a sequence of action is all one thing. It feels like it happens in chunks. A lot of it is simultaneous, you can pop the knee while clotheslining the jawline, but the things that led there and the things that follow and anything the threat does or fails to do... those all seem part of a whole that teleported into existence as a complete object.
Sorry for the tortured metaphors. This is really hard to describe. And it gets worse, because the threat isn't part of the equation. Not at the time level. When it's go, you're both on it. And if you have to see what the threat does in order to decide what you will do, you're behind the curve and will never catch up, not at this range. He has his chunk of time and will do things with it. You have your chunk of time and will do things with it. But cognitively, for infighters, those chunks don't intersect.
There's also a common assumption about time. It's subconscious, but it really changes the affordances. When people fight, it's a form of communication. Basically a conversation with fists and boots. Many good fighters are taken out in an assault because they subconsciously follow the conversation pattern-- Fighter A does something and fighter B reacts and fighter A reacts... and in this pattern there are tiny pauses (a bad fighter waits for the pauses, a good fighter creates them) that signal whose turn it is.
This subconscious assumption of shared time isn't true. Reliably you can take someone out-- take 'em down, spin them prone and cuff them quickly and safely if you do it fast and decisively. Not because you're that good or the technique is that good. If you act without the expected pauses, people working under the shared time illusion are subconsciously waiting for you to signal their turn to respond. Reading this, that sounds esoteric and intellectual, but it's the best description I have of the difference between the force incidents that turned into fights and the ones (some of which were objectively more dangerous-- weapons, etc.) which just ended in a heartbeat.
But that shared time is illusion. We don't have time in a fight. I have time and you have time. If you are waiting for a pause, you aren't using your time and become meat. And your ability or choice to use your time and how you will use it can and should (maybe) be completely independent of what I do with my time. Unless, of course, you are manipulating my time.
Not sure I can really explain this. Grapplers have a completely different understanding of moving a body than strikers, and it's so subconscious it is really hard to explain simple things, like "make your hands sticky" to people who don't know the feel. It's kind of the same way with infighting and time.
Friday, June 06, 2014
Organizing
Except for the upcoming seminar in Seattle, and maybe a little brawling with friends, I have the rest of the month free. Which is good, because the rest of the year is going to be almost continual motion.
It's a month, but that's not much time. Things that need to happen:
It's a month, but that's not much time. Things that need to happen:
- Rehab the knee. Harder and better. And try not to injure it again.
- Rethink, plan and execute working out. Three (or is it four?) years of continuous leg injuries. "Nurse Ratchett" used her mad tui-na skills to pop the bone in my ankle back into place. The metatarsal break will never completely heal and I'm used to that so it's just the knee-- so now it's time to find a way to get the wind and muscle tone back up.
- Tied into above-- need to make some specific incremental changes in living. Not enough to do new things, I need to modify some deep-seated habits.
- Work on the property and the house. Over two months of neglect means about a year's worth of work. Make a daily dent.
- Work stuff-- book writing has to go on hold for a bit. Need to script (wrong word, my usual script for a three-hour video is a single page, nothing we've filmed is staged. More bullet points) "InFighting" and a "Scaling Force" tie-in to shoot in July.*
- Have to become a business man. Emotionally, this is the hard one. Lots of internal contradictions ( I like capitalism-- the free market concept has done more to make peace possible than anything else, at the same time like a lot of kids raised poor there is an instinct that money is dirty and only bad people make a lot.) Some contradictions with the world-- I really want to get to the point where I can teach for free, but it's been made abundantly clear this year that pricing too low (something I especially do when I believe in the mission) costs not only contracts but credibility.
- Part of the business is breaking down exactly what I do, what can be delegated, anything I'm doing in person that can be done another way.
- Work on getting the word out about the CRGI launch. Contact some potential guest contributors.
- Trivia. I'm about ten days behind on e-mail. Have to send a blurb on the essence of infighting out. Did a podcast interview and need to send a bio.
- Connect. Haven't had much time for friends and family. Want to make the time and at the same time, there is so much work to do. It's easy to let the soft obligations slide.
*Thoughts out loud about these. For infighting, I need to get together with my local crew and a few strangers to bang it out and decide what must be in it, what should be in it, and what can be left out. I'm leery of filming this. Pretty much by definition if you set up infighting so the camera can see it, you aren't doing it right. But David Silver's crew is pretty ingenious.
For "Scaling Force" Lawrence can't make the filming and I want to cancel, but both Lawrence and David are insisting. What I want to cover is threat assessment:
- Am I in Danger?
- How much danger? And what force does that require?
- Test questions
And, for want of a better word, context of application. If it is a serious self-defense situation, something where high-level force is the answer, it won't look anything like a square-off fight. So how to adapt your current skills to surprise, tight ranges and cluttered environments and some options for disparity of force: numbers, weapons and immense size and strength.
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Plus, I'm teaching an on-line class for writers starting in ten days.
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Plus, I'm teaching an on-line class for writers starting in ten days.
Monday, June 02, 2014
Parts and Wholes
Planning the section on defense for "InFighting." And there's a snag. Not a big one, probably easily solved, but it is part of the schism between learning and doing. Or talking and doing. Or, obviously, writing and doing.
Infighting is close work. And fast. You have to do most of it by touch. And defense becomes about controlling space and structure, not intercepting attacks. You need drills to get this down, just like anything else. But the drill isn't the thing.
In order to teach or communicate, you have to break things down. Defense and offense. Foot and hand motion. For infighting: locks; takedowns; structure manipulations; spine manipulations; hand, foot, elbow, knee, head, forearm,shin, shoulder and hip strikes; crashing; gouging...maybe biting. Plus the general stuff of orientation and controlling pockets of space.
But no matter how good you are at defense, something will get in eventually. So in addition to protecting yourself, you must finish the threat. And for infighting especially, this is simultaneous, not a sequence. (Really struggling with how to write about the perception of time to fighters, BTW). Not protect and attack. Not even simultaneous block and strike. Your attacks are your defenses, your defenses are attacks. Not in the sense that you can hit someone upside the head with something you usually call a block. In the sense that the elbow driving into the left side of his neck prevents him from lifting his right foot for a knee strike.
So you have to learn defense and you have to practice defense and it seems easiest to do so in isolation. My dad made me practice shifting gears with the engine off before we tried any driving. That's the way we teach, the way we communicate. Because time is linear, maybe, or we can only use one word at a time. But none of this stuff is used in isolation, at least, not if you're any good.
But the very fact that the defense chapter is separate from the other chapters risks putting it in the student's head as a distinct category. Creating one of the mental boxes that makes most people so inefficient, uncoordinated. Not integrated.
This disconnect must be everywhere. We learn pieces of things and sequences that by their nature are parts of integrated wholes. And there must be a training for the integration. I have that for infighting, not worried... but how many other life skills are learned in pieces? And because it is the normal way to teach, it becomes the normal way to learn. But is it the only way? Or the best?
Infighting is close work. And fast. You have to do most of it by touch. And defense becomes about controlling space and structure, not intercepting attacks. You need drills to get this down, just like anything else. But the drill isn't the thing.
In order to teach or communicate, you have to break things down. Defense and offense. Foot and hand motion. For infighting: locks; takedowns; structure manipulations; spine manipulations; hand, foot, elbow, knee, head, forearm,shin, shoulder and hip strikes; crashing; gouging...maybe biting. Plus the general stuff of orientation and controlling pockets of space.
But no matter how good you are at defense, something will get in eventually. So in addition to protecting yourself, you must finish the threat. And for infighting especially, this is simultaneous, not a sequence. (Really struggling with how to write about the perception of time to fighters, BTW). Not protect and attack. Not even simultaneous block and strike. Your attacks are your defenses, your defenses are attacks. Not in the sense that you can hit someone upside the head with something you usually call a block. In the sense that the elbow driving into the left side of his neck prevents him from lifting his right foot for a knee strike.
So you have to learn defense and you have to practice defense and it seems easiest to do so in isolation. My dad made me practice shifting gears with the engine off before we tried any driving. That's the way we teach, the way we communicate. Because time is linear, maybe, or we can only use one word at a time. But none of this stuff is used in isolation, at least, not if you're any good.
But the very fact that the defense chapter is separate from the other chapters risks putting it in the student's head as a distinct category. Creating one of the mental boxes that makes most people so inefficient, uncoordinated. Not integrated.
This disconnect must be everywhere. We learn pieces of things and sequences that by their nature are parts of integrated wholes. And there must be a training for the integration. I have that for infighting, not worried... but how many other life skills are learned in pieces? And because it is the normal way to teach, it becomes the normal way to learn. But is it the only way? Or the best?
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