Thursday, March 24, 2016

VioDy West

VioDy West in Oakland is coming up in three weeks, and Keelin, the coordinator, ordered me to write about it. So here goes--

Long ago, somewhere in the mists of time, Kasey Keckeisen, a SWAT leader, sniper and training coordinator thought it would be really cool to have a couple of his favorite SD writers come out to his neck of the woods and play. One was Marc MacYoung. The other was me. Kasey was an experienced officer and a lifetime martial artist, so he wasn't just a host, he was a third instructor.

It was the seminar where we unveiled the first public ConCom class. Civilians got to train with the local SWAT in environmental fighting. It became an annual thing. It's also why I am no longer allowed to name things. (Come on, if you are doing a workshop on Violence Dynamics, you'd call it the VD Clinic too, right?) Over the years, people who originally came as students have stepped up to teach sections-- Randy King taught counter assault and Dillon Beyer* taught power generation last year in Minnesota, and Querencia Fitness did classes on functional strength and training despite age and injuries.

This all happened in Minnesota...

Last year, Keelin suggested a Bay Area version. I assumed (my mistake) Kasey and Marc wouldn't be available. Kasey is a full time officer with limited vacation time, Marc had a host of other concerns. So I floated the idea to two of my favorite people, Terry Trahan and Kathy Jackson. They were in. Then miracles happened and Marc and Kasey could make it as well. So this is what we have:
A six-day seminar covering physical skills including: leverage, power, targeting, fighting by touch, using the environment, ground survival...
Practical skills like ConCom and people watching in the field...
And a few lectures, like threat assessment and legal articulation...
And even a range day, led by Kathy Jackson

Five instructors, and maybe some guests. I know of people flying in from Sweden (Toby!) The UK (Anna!) and Cypress (Dan!) There will be separate OG classes by request... (If you know what OGs are in this context and you are one, contact me for special pricing.)

And the sixth day-- people watching. Small groups. You get to see how a sniper sees architecture and space, how a former criminal sizes up marks, some other stuff I won't go into here.

Keelin has set up a website with more details and sign-ups.
This will be fun.
http://violencedynamics.com

* Look at the VioDy NextGen on that link.

Thursday, March 17, 2016

"In the Real World..."

Thought for the day.
In the martial arts and self-defense, you hear a lot of crap about what will and won't work in the "real world." Everything is as real as it is, and no more. All things are what they are, and all only extrapolate so far. Written about all that before.

So everything happens in the real world, whether it's on the mat, in  a cage, around a poker table, over a chessboard, or in a mass holding cell. None of this is happening in the virtual world. (Yes, I know, you can play video versions of all of these, quit being cute and pay attention.)

Here's the thought. Instead of defining what the "real" world is, look at all the things we say aren't the real world and you notice that they all have the same things in common. When someone says, "that's not the real world," what they mean is a place or endeavor where:

  1. You know the rules and 
  2. The rules are the way the game is really played
Monopoly or chess-- everyone plays by the same rules and if you cheat you forfeit. But college grad goes into business, goes into his first negotiation and gets played--
College grad: "That wasn't fair! He lied!"
Boss: "Welcome to the real world."

This is a subconscious distinction for people. If it's predictable, it's not the real world. If it's predictable, it doesn't count. And of course it all does count, but only so far. I'm not arguing for the truth of this, mind you, just pleased to have found the words for a nearly universal unconscious distinction. 

This does have some implications.

Even in games with rules, things are never predictable, but the rules are there to limit the unpredictability. In a match, no matter the sport, you can't be sure what your opponent will do, but you can be pretty sure of what he won't do. The boxer won't kick, the the judoka won't punch you in the face, the fencer won't pull a gun.

We teach children through games with rules and the children are punished for cheating. Because we want them to grow up and not be cheaters. We want to condition them to believe that cheating is punished, because your brain equates punished with "doesn't work." This allows them to get along with other adults. This keeps people from screwing each other over. It also makes them patsies when someone else understands that the rules are artificial.

Yes. Artificial. Rules are not real, they are magical spells used to control the behavior of others. And like magic, rules only work on believers.

Because we start kids on rules and social conditioning so young, they all go into the real world carrying around a personal list of largely unconscious personal rules. Rules that control and limit their options, artificial restraints on behavior that can be used against them by anyone who doesn't share the same internal rules.

The fifth implication. The real world is the place where, often, cheating isn't punished, but rewarded. This is the elephant in the room. Cheating works. In the real world.

Unless someone better makes it not work.

Thursday, March 10, 2016

Triple, Again

Mac says most things can be broken down in threes. Speed, surprise, violence of action. Power, speed precision. Move, shoot, communicate. Awareness, initiative, permission. It works quite often, and sometimes it doesn't. I guess the rule is to never fall in love with a model to the extent that you try to force the world to fit the model.

Another one came up last week. I'd been asked to advice a young man on designing a defensive tactics program for a certain profession. Have to be a little obtuse here because there are programs that exist for this profession, but no one (and I mean no one) who actually works in that profession is happy with the current programs. The programs I have seen and heard about are classic "liability reduction" training, designed for the express purpose of keeping organizations from being sued, regardless of whether what is taught actually works.

I'd been thinking about it for weeks leading up to the meeting. These are people doing important things with small budgets, a lot of scrutiny, and very limited training time. And whatever program comes out of this, if one does, will have to be effective (or it's not worth my time) but also palatable to the administrations, the media and the public.

Snapped awake the morning of the meeting. When a problem is hard to solve, it's often because you are trying to solve the wrong problem, asking the wrong question or asking the right question in the wrong way. My contacts had been always talked about managing aggressive behavior, and all of their programs failed against assaultive behavior. Duh.

So the triple for this one:

  • Managing aggressive behavior would be the tools, verbal prevention before, verbal and possible physical redirection during. Qualitatively different from...
  • Managing assaultive behavior. Under attack, your solution won't be verbal. Always good to augment physical responses with verbal skills, both to direct the threat and for the benefit of witnesses. But when someone is trying to stab you, you don't have the time to try to calm his mindset. The third though...
  • Managing destructive behavior. Including self-destructive, but the difference between Assaultive and destructive is the focus. No matter how violent someone is being, you have an entirely different suite of options if he's focused on someone or something else.
Nothing new here. The physical, interpersonal and tactical skills for each type are pretty well known. But I haven't divided things this way before. And I think it's telling that multiple systems shared the same failure point and it was a simple recognition that teaching people how to handle aggressive people won't translate to handling an assault.

More came up in the brainstorming session-- Gordon Graham's discretionary time concept and how it applies. Training methodologies for improvising and adapting under pressure. Power dynamics that will have to modeled in the class before they can be mirrored in the mission. An ethical framework that ties a lot together. Gotta love curriculum development.
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Lots of stuff coming up:

VioDy West in Oakland (This will be a big one!) April 12-17
 Plus Alaska and Pennsylvania.


Friday, March 04, 2016

3-Way

One of the things that makes communication difficult and some problems hard to solve is that very different things can be the same thing.

I wrote about DV as an example of taxonomies some time ago.
 Antisocial Personality Disorder and Narcissistic Personality Disorder are both different, but they get to the same place, seeing people as tools or toys to be used. And the old saw that "there are many paths to the top of the mountain" ignores the fact that there are actually many mountains, with many different points of view and the path you choose will change how you see the view more than the elevation.

I do believe some people are born unable to see that other people are real. It's an emotional thing and there is a sliding scale to it. At the extreme end, this is like a video game and other people are just pixels. Slightly less intense, many criminals don't feel shame. They just don't get it (See Fleisher's Beggars and Thieves for some corroboration). About half of my friends feel "trust" as an emotion and the others see it as a decision, but with no feeling associated. Which leads me to believe that it is probably possible to scale people's emotional palette.

That was a bit of an aside.
I believe some people are born sociopaths, and essentially don't have the capacity to develop an emotional palette that includes compassion or empathy. I believe a larger number have the capacity but it was never developed-- Babies are born inherently selfish and egocentric and must be taught that other people have feelings just like them. If that teaching fails, the child will be heartless. Sociopath? Functionally, but a very different mechanism.

And one can be placed in an environment where heartlessness is the only effective survival strategy. Humans are adaptable, and even people who will not be heartless on their own behalf can become heartless if that is the only way to protect or feed their children. It's rare, fortunately, and almost all of society is set up to prevent this. And the older and more entrenched you might be in your early socialization, the harder it will be to actually act... but in an environment where ruthlessness is necessary to survival, the survivors will be ruthless.

So, rambling as that was, three ways to get to almost anything. And none of those three ways are separate, they all interact:

Nature, socialization and selection.

  • If you have a genetic gift, you can be very fast.
  • If you are raised in a society where speed is rewarded and slowness punished, your childhood games will be based on developing speed. You'll be faster than someone with similar genetics raised differently.
  • And if all the slow kids die, the surviving kids will be fast.

For fighting or combat or making friends-- some have the right genetic mix of physical and mental attributes. Some learned. And some adapted because they had no choice.

For good things and bad things. That has a lot of implications for us as trainers, voters, people. It's not a single lens, not one size fits all. Do we want to train survivors? Selection doesn't do that, it weeds out the ones who need training most. Do we want to fix crime or any social problem? Eugenics, education and social welfare are three historic attempts to do that, each aimed at one of the three paths.