"How deep is your game?" has been coming up a lot, lately.
Erik Kondo, a friend and one of the CRGI team wrote a draft article about becoming a skilled conflict manager. Everything he wrote was absolutely true, but everything could also be distorted or even used against you, if you only relied on the surface interpretations. I offered to do a riff on Erik's article. Still working on it.
But wait, there's more. We did the first CRGI IDC (Instructor Development Course) in Sheffield over the last two days. It was about the methods of principles-based teaching. In one segment, the attendees created a list of difficult students and brainstormed solutions. They did good on the list and the solutions. But the answers were largely one-dimensional. You see behavior X. How do you stop behavior X?
And that led into yet another discussion of depth of game.
Because you can easily add another dimension to what you see that gives another dimension for solutions. Things happen in time, people change over time. This behavior didn't arise full blown, it escalated. And it could, possibly, be solved immediately-- probably with specific consequences-- or the behavior can be altered over time with different consequences.
And you can add the dimension of mental depth as well. Where is this behavior coming from? What are the reasons? If you teach a non-contact system (though I can't think why anyone would) and a student keeps making excessive contact, he might be an ass who needs to be taught a lesson. Or he might be a kid going through a growth spurt. Or a vet who is blind in one eye. Or a former victim who lashes out under stress. And that's another avenue to fix things.
And there is the solution dimension. Stopping the behavior is only one outcome or one piece of the potential outcome. How will your tactics change if you set your goal not to stop the behavior but to make a great student? In a cop class, you always have the disgruntled guy who was ordered to attend training. Most instructors have some kind of tactic to stop the spread of his or her verbal poison. Since ConCom, my goal has been to get them on my side before lunch.
Last example. We talked about Priniciples a lot in the IDC, as you would expect from a class on Principles-Based teaching. One of the principles I used as an example was structure. Many people, if they can distinguish structure from stiffness in the first place, think of using structure to conserve striking force "Hitting with bone."
And that's good and valid. But it's deeper than that. I think any true principle you can dive into as deep as you want to go. In under a minute, I demonstrated power, unbalancing, bone slaving, void defense, vectors along bones versus angled against, disruption... all just structure. And I completely forgot using bone to rest and resist in grappling or structuring as a defense to joint locks. And as cool as all that is, I know I'm barely scratching the surface.
My game could be much deeper.
Run and Hide
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